void createChair(GLfloat x, GLfloat y, GLfloat z, GLfloat thick, GLfloat width, GLfloat height)
{
/* function createChair()
의자 왼쪽 위 끝 x,y,z좌표, 등받이 높이, 앉는부분 길이를 받아 의자를 생성하는 함수
x : 의자 왼쪽 위 끝 x좌표
y : 의자 왼쪽 위 끝 y좌표
z : 의자 오른쪽 위 끝 z좌표
thick : 의자 두께
width : 의자 가로길이
height : 의자 세로길이
*/
glColor3ub(0, 0, 0);
glBegin(GL_QUADS);
glNormal3f(-1.0f, 0.0f, 0.0f); //등받이 왼쪽 옆면
glVertex3f(x, y, z);
glVertex3f(x+thick, y, z);
glVertex3f(x+thick, y+height, z);
glVertex3f(x, y+height, z);
glNormal3f(0.0f, 0.0f, 1.0f); //등받이 앞면
glVertex3f(x+thick, y, z);
glVertex3f(x+thick, y, z+width);
glVertex3f(x+thick, y+height, z+width);
glVertex3f(x+thick, y+height, z);
glNormal3f(1.0f, 0.0f, 0.0f); //등받이 오른쪽 옆면
glVertex3f(x+thick, y, z+width);
glVertex3f(x, y, z+width);
glVertex3f(x, y+height, z+width);
glVertex3f(x+thick, y+height, z+width);
glNormal3f(0.0f, 0.0f, -1.0f); //등받이 뒷면
glVertex3f(x, y, z+width);
glVertex3f(x, y, z);
glVertex3f(x, y+height+thick, z);
glVertex3f(x, y+height+thick, z+width);
glNormal3f(0.0f, 1.0f, 0.0f); //등받이 윗면
glVertex3f(x, y, z);
glVertex3f(x, y, z+width);
glVertex3f(x+thick, y, z+width);
glVertex3f(x+thick, y, z);
glNormal3f(0.0f, 1.0f, 0.0f); //앉는 부분 윗면
glVertex3f(x, y+height, z);
glVertex3f(x, y+height, z+width);
glVertex3f(x+height, y+height, z+width);
glVertex3f(x+height, y+height, z);
glNormal3f(-1.0f, 0.0f, 0.0f); //앉는 부분 왼쪽 옆면
glVertex3f(x, y+height, z);
glVertex3f(x+height, y+height, z);
glVertex3f(x+height, y+height+thick, z);
glVertex3f(x, y+height+thick, z);
glNormal3f(0.0f, 0.0f, -1.0f); //앉는 부분 앞쪽
glVertex3f(x+height, y+height, z);
glVertex3f(x+height, y+height, z+width);
glVertex3f(x+height, y+height+thick, z+width);
glVertex3f(x+height, y+height+thick, z);
glNormal3f(1.0f, 0.0f, 0.0f); //앉는 부분 오른쪽 옆면
glVertex3f(x, y+height, z+width);
glVertex3f(x, y+height+thick, z+width);
glVertex3f(x+height, y+height+thick, z+width);
glVertex3f(x+height, y+height, z+width);
glNormal3f(0.0f, -1.0f, 0.0f); //앉는 부분 밑면
glVertex3f(x, y+height+thick, z);
glVertex3f(x+height, y+height+thick, z);
glVertex3f(x+height, y+height+thick, z+width);
glVertex3f(x, y+height+thick, z+width);
glEnd();
}